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Graphics Software Engineer, Embedded

Google
Full-time
On-site

Google welcomes people with disabilities.

Minimum qualifications:

  • Bachelor’s degree or equivalent practical experience.
  • 2 years of experience with software development in one or more programming languages (e.g., C++).

Preferred qualifications:

  • Master's degree or PhD in Computer Science or related technical fields.
  • Familiarity with Graphics APIs like OpenGLES or Vulkan.
  • Familiarity with GPU driver development or GPU Hardware architecture.

About the job

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.

The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.

Responsibilities

  • Standardize on Vulkan as the Hardware Abstraction Layer (HAL) for the GPU, developing new features within Vulkan drivers, migrating first-party clients directly to Vulkan, and enabling third-party applications and services through layering libraries such as Almost Native Graphics Layer Engine (ANGLE).
  • Accelerate the latest of Google ML via GPU on-device to bring exciting new AI-based features to our users, and drive our platform Vulkan API requirements with Khronos.
  • Maintain key first-party graphics frameworks and libraries like grAlloc, minigbm and ANGLE.
  • Drive the quality and performance of our GPU drivers for future SoCs, enabling new hardware features and enhanced capabilities.
  • Develop and maintain supporting framework libraries for graphics buffer allocation, GPU composition backend and graphics virtualization.
Google is proud to be an equal opportunity workplace and is an affirmative action employer. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. See also Google's EEO Policy and EEO is the Law. If you have a disability or special need that requires accommodation, please let us know by completing our Accommodations for Applicants form.